Play GemCraft chapter 0 - Another MySpace Strategy game from Fun4MySpace!
GemCraft chapter 0
Another Update.
Changes in v. 1.2:
Fixed total number of victory amulets in the level selector info panel (50 insteead of 60)Changed size and position of "return to the map" and "restart battle" buttons to avoid pressing them accidentallyGrammatical/typo fixesMana pool cost is limited to 95% of max manaTowers don't fire at invulnerable monsters anymoreOverall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel"Max XP earned" field added to the in-game score popup panel
Changes in v. 1.15:fixed gem create/combine prices when having the Forge skillfixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal modefixed bonus XP for guardian amulets and Gem of Eternitylevel-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up)possibly fixed the N key not always working issuereduced/faster trap beam vfx when the number of particles is "none" or "very low"experience shrines don't give score after monters in endurance mode anymorepossibly fixed the level-relocking issue when loading a saved gameIncreasing range by combining high and low grade gems is back, with decreased gainIncreasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above.final level 50k xp limit is removedlevelselector stats info panel now formats the xp values ("1000000" -> "1.000.000")fixed lost/victory/journey amulet scores
changes in v. 1.1:
Adjustments to pure gem hues - now they should be more distinguishable.Fixed: sometimes levels remained locked after beating their prerequisite levelsCopy-paste load-save feature added, now you can transfer your game to your other computer, or make backupsEmergency saved games dump added in case the game generates any error while trying to save/load/auto-saveAdded shortcut key: press Q to speed the game up to 3x / back to 1xFixed: selecting a monster when in gem creating mode made the game appear to be stuck in that modeImpossible-to-get shrine burst amulets taken outIncreased bonuses for prismatic gemsPossibly fixed "preloader gets stuck at 99%" bug (couldn't reproduce the bug, so not sure)Possibly fixed "gem special shrine freezes" bugRemoved the score color coding (yellow/cyan) at the in-game header, because it didn't make any senseFixed and tuned replenish skill modifiersFixed: number of targets per shot for splash gems in trapsFixed: gem info panels said less pure/dual/prismatic bonuses than the actual valuesIncreased target acquiring range for bouncing shotsAmulets now show their xp values in their info panelsIn the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it)Various text fixesVarious fixes to the last level:-Gem of Eternity blast doesn't give score anymore-wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters-extremely high final level xps are reset on loadLevels show their ids, making it eaasier to refer to them when discussing strategies for exampleSlightly increased splash radius for red gemsRemoved range and firing speed bonus when combining a high grade gem with a much lower grade gem
changes in v. 1.02:
fixed: game ending initiated even if losing the last levelfixed: combining when not enough mana caused the dragged gem to be floating unselectablyadded restart button to the defeat panelfixed: shift + spell shotcut keys still didn't work
Changes in v.1.01:(if you see v. 1.0 in the bottom right corner of the main menu, refresh the page)
-Creating as much gems as possible with ctrl is back-Combining as much gems as possible with ctrl is back-Shift + keypress works (previously shift worked only when selecting spells with the mouse)-Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range)-Decreased difficulty for some of the levels-Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.)-Speed up button info panel text fixed
Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades...The Gem of Eternity awaits you...
Instructions
Click on spell buttons to select themDrag gems to move, throw or combine them


